<canvas id="canvas"></canvas><br />
<input type="text" name="url-pass" id = "url-pass"></input>
<button type="button" onclick = "Draw_url_to_canvas(document.getElementById('url-pass').value,'canvas')">Pass url-photo to canvas</button>
JavaScript
function Draw_url_to_canvas(url1,name_of_canvas){
var myCanvas = document.getElementById(name_of_canvas);
var img3 = new Image;
var ctx2 = myCanvas.getContext('2d');
img3.onload = function(){
ctx2.drawImage(img3,0,0); // Or at whatever offset you like
}
console.log(url1);
img3.src = url1;
}
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