JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="canvas1" width="500" height="500"></canvas>
JavaScript
var can = document.getElementById('canvas1');
var ctx = can.getContext('2d');
// set up a pattern, something really elaborate!
var pattern = document.createElement('canvas');
pattern.width = 40;
pattern.height = 40;
var pctx = pattern.getContext('2d');
pctx.beginPath();
pctx.moveTo(0.0, 40.0);
pctx.lineTo(26.9, 36.0);
pctx.bezierCurveTo(31.7, 36.0, 36.0, 32.1, 36.0, 27.3);
pctx.lineTo(40.0, 0.0);
pctx.lineTo(11.8, 3.0);
pctx.bezierCurveTo(7.0, 3.0, 3.0, 6.9, 3.0, 11.7);
pctx.lineTo(0.0, 40.0);
pctx.closePath();
pctx.fillStyle = "rgb(188, 222, 178)";
pctx.fill();
pctx.lineWidth = 0.8;
pctx.strokeStyle = "rgb(0, 156, 86)";
pctx.lineJoin = "miter";
pctx.miterLimit = 4.0;
pctx.stroke();
// Now we draw that pattern to a custom shape:
var pattern = ctx.createPattern(pattern, "repeat");
ctx.beginPath();
ctx.moveTo(30, 30);
ctx.lineTo(300, 30);
ctx.lineTo(400, 60);
ctx.lineTo(300, 150);
ctx.lineTo(200, 50);
ctx.lineTo(100, 450);
//ctx.closePath();
ctx.fillStyle = pattern;
ctx.fill();