double side myth
by Nally
HTML
<div id="info">double side myth
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 80;
scene.add(camera);
let light = new THREE.PointLight(0xffffff);
light.position.set(0, 0, 130);
scene.add(light);
var gridXZ = new THREE.GridHelper(100, 10, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
////////////////////////////////////////////////////////////////////////
var geometry = new THREE.Geometry();
geometry.vertices.push (new THREE.Vector3(-15,10,0))
geometry.vertices.push (new THREE.Vector3( -5,10,0))
geometry.vertices.push (new THREE.Vector3( 0,10,0))
geometry.vertices.push (new THREE.Vector3( 5,10,0))
geometry.vertices.push (new THREE.Vector3( 15,10,0))
geometry.vertices.push (new THREE.Vector3( 15,0,0))
geometry.vertices.push (new THREE.Vector3( 5,0,0))
geometry.vertices.push (new THREE.Vector3( 0,0,0))
geometry.vertices.push (new THREE.Vector3(-10,0,0))
geometry.vertices.push (new THREE.Vector3(-15,0,0))
let face;
face = new THREE.Face3(0,9,1)
geometry.faces.push (face)
face = new THREE.Face3(2,7,8)
geometry.faces.push (face)
face = new THREE.Face3(3,6,4)
geometry.faces.push (face)
face = new THREE.Face3(4,5,6)
geometry.faces.push (face)
let material = new THREE.MeshLambertMaterial({color:0xffffff, side:THREE.DoubleSide});
// without these, no shading ...
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
geometry.computeVertexNormals();
let mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function...