JSFiddle - React, Tailwind, and code Playground
by NaDaMa
HTML
<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/OrbitControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/controls/TransformControls.js"></script>
<canvas id="appCanvas"></canvas>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh;
var oControls, tControls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
let aspectRatio = window.innerWidth / window.innerHeight;
let frustumSize = 20;
camera = new THREE.OrthographicCamera(frustumSize * aspectRatio / -2, frustumSize * aspectRatio / 2, frustumSize / 2, frustumSize / -2, -100, 100);
//camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
//camera.position.z = 1;
geometry = new THREE.BoxGeometry(1, 1, 1);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
mesh.position.z = -4;
scene.add(mesh);
oControls = new THREE.OrbitControls(camera, renderer.domElement);
oControls.enabled = true;
oControls.target = mesh.getWorldPosition();
oControls.enableRotate = true;
oControls.enableZoom = true;
oControls.zoomSpeed = 1;
oControls.enablePan = true;
tControls = new THREE.TransformControls(camera, renderer.domelement, oControls);
tControls.attach(mesh);
tControls.setMode("translate");
scene.add(tControls);
}
function animate() {
requestAnimationFrame(animate);
oControls.update();
tControls.update();
renderer.render(scene, camera);
}