JSFiddle - React, Tailwind, and code Playground
HTML
<script src="http://d3js.org/d3.v3.min.js"></script>
<script src="http://ajax.googleapis.com/ajax/libs/jquery/1.10.2/jquery.min.js"></script>
<script src="http://d3js.org/d3.v3.min.js"></script>
<div id="holder">
<div id="viz"></div>
</div>
CSS
.chart{
background:#d1cec9;
}
.arcchart path{
stroke: #2c2c2e;
stroke-width: 1px;
}
JavaScript
var dataset = [],
i = 0;
for(i=0; i<15; i++){
dataset.push(Math.round(Math.random()*100));
}
var viz = d3.select("#viz")
.append("svg")
.attr("width", 600)
.attr("height", 600);
function buildContainer(viz, className, radius, colour, cx, cy){
var containingCircle = viz.append("g")
.attr("class", className)
containingCircle
.append("g")
.attr("class", "containingholder")
.append("circle")
.attr("class", "containing")
.style("stroke", "gray")
.style("stroke-dasharray", ("3, 3"))
.style("fill", colour)
.attr("r", radius)
.attr("cx", cx)
.attr("cy", cy)
containingCircle
.append("g")
.attr("class", "dotholder")
}
buildContainer(viz, "followers", 200, "brown", 240, 240);
buildContainer(viz, "following", 140, "purple", 180, 240);
buildContainer(viz, "matches", 100, "green", 140, 240);
function getRandomCoordinate(min, max){
return Math.floor(Math.random() * (max - min + 1)) + min;
}
// add followers markers
var followersHolder = d3.select("g.followers .dotholder");
followersHolder.selectAll("circle")
.data(dataset)
.enter().append("circle")
.style("stroke", "gray")
.style("fill", "orange")
.attr("r", 6)
.attr("cx", function(d, i){
return getRandomCoordinate(200/2, 200);//200 being radius of container circle
})
.attr("cy", function(d, i){
return getRandomCoordinate(200/2, 200);//200 being radius of container circle
});
var followingHolder = d3.select("g.following .dotholder");
followingHolder.selectAll("circle")
.data(dataset)
...