JSFiddle - React, Tailwind, and code Playground

by MrOrangeSky

HTML

<!DOCTYPE html>
<html lang="en">
	<head>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
	</head>
  <body>

		<script src = "https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
		<script src = "https://cdn.jsdelivr.net/npm/[email protected]/examples/js/controls/OrbitControls.js"></script>
    
    <script type = "x-shader/x-vertex" id="vertexShadow_Shader">
		varying vec4 position_h;					//position vector in camera space ,type vec4

			void main()
			{
				vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
				gl_Position = projectionMatrix * modelViewPosition;
				position_h = gl_Position;
			}
		</script>
    <script type ="x-shader/x-fragment" id = "fragmentShadow_Shader">
		varying vec4 position_h;

		const float PackUpscale = 256./255.;
		const float UnpackDowncale = 255./256.;
		const vec3 PackFactors = vec3(256. * 256. * 256., 256. * 256., 256.);
		const vec4 UnpackFactors = UnpackDowncale/ vec4(PackFactors,1.);

		const float ShiftRight8 = 1./256.;

		vec4 packDepthToRGBA(const in float v)
		{
			vec4 r = vec4(fract(v*PackFactors),v);
			r.yzw-=r.xyz * ShiftRight8;
			return r*PackUpscale;
		}

		void main()
		{
			lowp float depth;
			depth = position_h.z;
			vec4 depthTexture = packDepthToRGBA(depth);
			gl_FragColor = depthTexture;
		}
		</script>

		<script type = "x-shader/x-vertex" id="vertex2_Shader">
			varying vec4 fragCoord;
			varying vec2 fUv;

			void main()
			{
				fUv = uv;
				vec4 modelViewPosition = modelViewMatrix * vec4(position, 1.0);
				gl_Position = projectionMatrix * modelViewPosition;
				fragCoord = gl_Position;
			}
		</script>
    <script type = "x-shader/x-fragment" id="fragment2_Shader">
			uniform sampler2D depthMap;
			uniform float O_SIZE;

			varying vec4 fragCoord;
			varying vec2 fUv;

			#define A 0.01

			const float UnpackDowncale =...