JSFiddle - React, Tailwind, and code Playground

by MrOrangeSky

HTML

<!DOCTYPE html>
<html lang="en">
	<head>
		<title>three.js webgl - Depth Texture</title>
		<meta charset="utf-8">
		<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
		<link type="text/css" rel="stylesheet" href="main.css">
		<style>
			#error {
				margin: auto;
				margin-top: 40px;
				display: block;
				max-width: 400px;
				padding: 20px;
				background: #CE0808;
			}
		</style>

		<script id="post-vert" type="x-shader/x-vertex">
			varying vec2 vUv;

			void main() {
				vUv = uv;
				gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
			}
		</script>
		<script id="post-frag" type="x-shader/x-fragment">
			#include <packing>

			varying vec2 vUv;
			uniform sampler2D tDiffuse;
			uniform sampler2D tDepth;
			uniform float cameraNear;
			uniform float cameraFar;


			float readDepth( sampler2D depthSampler, vec2 coord ) {
				float fragCoordZ = texture2D( depthSampler, coord ).x;
				float viewZ = perspectiveDepthToViewZ( fragCoordZ, cameraNear, cameraFar );
				return viewZToOrthographicDepth( viewZ, cameraNear, cameraFar );
			}

			void main() {
				//vec3 diffuse = texture2D( tDiffuse, vUv ).rgb;
				float depth = readDepth( tDepth, vUv );

				gl_FragColor.rgb = 1.0 - vec3( depth );
				gl_FragColor.a = 1.0;
			}
		</script>

	</head>
	<body>
		<div id="info">
			<a href="https://threejs.org" target="_blank" rel="noopener">threejs</a> webgl - depth texture<br/>
			Stores render target depth in a texture attachment.<br/>
			Created by <a href="http://twitter.com/mattdesl" target="_blank" rel="noopener">@mattdesl</a>.

			<div id="error" style="display: none;">
			Your browser does not support <strong>WEBGL_depth_texture</strong>.<br/><br/>
			This demo will not work.
			</div>
		</div>
    <script src = "https://cdn.jsdelivr.net/npm/[email protected]/build/three.min.js"></script>
		<script src =...