Texture Map

r83 version

by Millieyan

HTML

<div id="info">Texture Mapping with TextureLoader
  <br> (107 version)
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>

CSS

#info {
  position: absolute;
  top: 1%;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffee12;
}

body {
  overflow: hidden;
}

JavaScript

var renderer, scene, camera, controls;
var texture, mesh;
var angle = 0;

init();
animate();

function init() {
  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 200;
  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0x888888);

  document.body.appendChild(renderer.domElement);
  controls = new THREE.OrbitControls(camera, renderer.domElement);

  /////////////////////////////////////////////////////////////////////
  let loader = new THREE.TextureLoader();
  loader.crossOrigin = '';
  texture = loader.load('https://i.imgur.com/J0RenHB.png');

  var texMat = new THREE.MeshBasicMaterial({
    map: texture,
    transparent: true
  });
  var floor = new THREE.Mesh(new THREE.PlaneGeometry(80, 80), texMat);
  scene.add(floor);

  cube = new THREE.Mesh(new THREE.BoxGeometry(150, 100, 150), new THREE.MeshNormalMaterial())
  scene.add(cube)
  cube.position.z = -120
}

function animate() {
  controls.update();
  cube.rotation.y = angle
  angle += 0.005;
  requestAnimationFrame(animate);
  render();
}

function render() {
  renderer.render(scene, camera);
}