Texture Map
r83 version
by Millieyan
HTML
<div id="info">Texture Mapping with TextureLoader
<br> (107 version)
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 1%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffee12;
}
body {
overflow: hidden;
}
JavaScript
var renderer, scene, camera, controls;
var texture, mesh;
var angle = 0;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 200;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
/////////////////////////////////////////////////////////////////////
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
texture = loader.load('https://i.imgur.com/J0RenHB.png');
var texMat = new THREE.MeshBasicMaterial({
map: texture,
transparent: true
});
var floor = new THREE.Mesh(new THREE.PlaneGeometry(80, 80), texMat);
scene.add(floor);
cube = new THREE.Mesh(new THREE.BoxGeometry(150, 100, 150), new THREE.MeshNormalMaterial())
scene.add(cube)
cube.position.z = -120
}
function animate() {
controls.update();
cube.rotation.y = angle
angle += 0.005;
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}