raycaster:pick
pick & place
by Millieyan
HTML
<div id="info">Pick & Place
<p id = 'msg'>
</p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/107/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden
}
JavaScript
var camera, scene, renderer;
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var objects;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
var gridXZ = new THREE.GridHelper(240, 24, 'red', 'white');
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
/////////////////////////////////////////////////////////////////////
objects = new THREE.Group();
let cube = new THREE.Mesh (new THREE.BoxGeometry(20,20,20), new THREE.MeshNormalMaterial());
cube.name = 'cube'
cube.position.set (-50,0,0)
let sphere = new THREE.Mesh (new THREE.SphereGeometry(20,20,20), new THREE.MeshNormalMaterial())
sphere.name = 'sphere'
sphere.position.set (50,0,0)
objects.add (cube, sphere);
scene.add (objects);
pickables = [ objects ];
raycaster = new THREE.Raycaster();
document.addEventListener('mousedown', onDocumentMouseDown, false);
document.addEventListener('mousemove', onDocumentMouseOver, false);
}
function onDocumentMouseDown(event) {
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
// find intersections
raycaster.setFromCamera(mouse, camera);
var intersects = raycaster.intersectObjects(pickables, true);
if (intersects.length > 0) {
$('#msg').text ('you have picked ' + '"' + intersects[0].object.name + '"')
} else {
$('#msg').text ('nothing picked')
}
}
function onDocumentMouseOver(event) {
event.preventDefault(); // may not be necessary
mouse.x = (event.clientX / window.innerWidth) * 2 - 1;
mouse.y = -(event.clientY / window.innerHeight) * 2 + 1;
// find intersections
...