three.js testbed
with orbitControls, XZgrid, info
by Millieyan
HTML
<div id="info">
<br>Sounds<br><br> BGM (<a href="javascript:toggle();">dimmer</a>)<br>
<button id="play" style="width:20%">Play</button>
</div>
<audio id="collisionsound" style="display:none">
<source src="https://jyunming-chen.github.io/gameHWhelpers/sounds/collision3.wav" type='audio/wav'>
</audio>
<audio id="soundtrack" autoplay loop style="display:none">
<source src="music/music.mp3" type='audio/mp3'>
</audio>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
class Ball {
constructor(mesh, rad = 2, color) {
this.pos = new THREE.Vector3()
this.vel = new THREE.Vector3()
this.force = new THREE.Vector3()
this.mesh = mesh;
this.radius = rad;
this.light = new THREE.PointLight(color, 1, 50);
scene.add(this.light)
scene.add(this.mesh) // add to scene when particle is created
console.log(color)
this.mesh.material.color.copy(color.clone());
}
update(dt) {
this.vel.add(this.force.clone().multiplyScalar(dt))
this.pos.add(this.vel.clone().multiplyScalar(dt))
this.collidingPlanes(planes)
if (this.pos.z > 100 - this.radius) {
const CR = 0.9
this.pos.z = 100 - this.radius
this.vel.z = -CR * this.vel.z;
}
this.mesh.position.copy(this.pos)
this.light.position.copy(this.pos)
this.light.position.y += 20
}
collidingPlanes(planes) {
const EPS = 1e-3
const CR = 0.96
for (let i = 0; i < planes.length; i++) {
let plane = planes[i]
let point = this.pos.clone().sub(plane.ptOnPl)
if (point.dot(plane.normal) < EPS + this.radius) {
// position correction
this.pos.copy(plane.ptOnPl.clone().add(point.projectOnPlane(plane.normal)))
this.pos.add(plane.normal.clone().multiplyScalar(this.radius))
// velocity update
this.vel.sub(plane.normal.clone().multiplyScalar((1 + CR) * this.vel.dot(plane.normal)))
//return; // assume particle collides with AT MOST one plane
}
}
}
carcollision(carb) {
if (this.pos.distanceTo(carb.pos) < 20) {
//兩點相撞
//速度
let caravel = new THREE.Vector3().copy(this.vel);
let carbvel = new THREE.Vector3().copy(carb.vel);
let ab = this.pos.clone().sub(carb.pos);
let ba = ab.clone().multiplyScalar(-1);
caravel.sub(ab.multiplyScalar(this.vel.clone().sub(carb.vel).dot(ab) / ab.lengthSq()));
carbvel.sub(ba.multiplyScalar(carb.vel.clone().sub(this.vel).dot(ba) / ba.lengthSq()));
...