OBJMTL loader
by Millieyan
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/dat-gui/0.5.1/dat.gui.min.js"></script>
<!--script src="https://rawgit.com/mrdoob/three.js/master/examples/js/loaders/DDSLoader.js"></script-->
<script src="https://raw.githack.com/mrdoob/three.js/dev/examples/js/loaders/MTLLoader.js"></script>
<script src="https://raw.githack.com/mrdoob/three.js/dev/examples/js/loaders/OBJLoader.js"></script>
CSS
body {
overflow: hidden
}
JavaScript
var clock = new THREE.Clock();
var scene, renderer, camera;
var controls;
var angle = 0;
var turn = 1;
var toycar;
init();
animate();
function init() {
var width = window.innerWidth;
var height = window.innerHeight;
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setClearColor(0x888888);
renderer.setSize(width, height);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, width / height, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
var pointLight = new THREE.PointLight(0xffffff);
pointLight.position.set(0, 300, 200);
scene.add(pointLight);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
///////////////////////////////////////////////
var loader = new THREE.OBJMTLLoader();
loader.load('https://jyunming-chen.github.io/tutsplus/models/toycar.obj', 'https://jyunming-chen.github.io/tutsplus/models/toycar.mtl',
function(object) {
toycar = object;
scene.add(toycar);
toycar.scale.set(.5, .5, .5);
});
}
function animate() {
var dt = clock.getDelta();
var x = 50 * Math.cos(angle);
var z = 50 * Math.sin(angle);
//if (turn) { // this is error-prone
if (toycar !== undefined && turn) {
toycar.position.set(x, 0, z);
toycar.rotation.y = -(angle + Math.PI);
angle -= dt;
}
controls.update();
requestAnimationFrame(animate);
renderer.render(scene, camera);
}