CCD (ccdbox)
detailed example
by Millieyan
HTML
<div id="info">
IK of Two-Link Arm
<br>
<br> ( generic CCD Solver )
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<!--script src="https://rawgit.com/jyunming-chen/game3js/master/js/ccdbox.js"></script-->
<!--script src="https://cdn.jsdelivr.net/gh/jyunming-chen/game3js@13a05103eb51d913dd7815939bf7ad45690e8dc9/js/ccdbox.js"></script-->
<script src="https://jyunming-chen.github.io/game3js/js/ccdsys.js"></script>
CSS
body {
background-color: #fff;
color: #111;
margin: 0px;
overflow: hidden;
font-family: Monospace;
font-size: 20px;
}
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
text-align: center;
color: #ffff00
}
a {
color: #00ffff
}
strong {
color: red
}
#container {
z-index: 0;
left: 0px;
top: 0px;
overflow: hidden;
position: absolute;
width: 100%;
height: 100%;
}
JavaScript
var scene, renderer, camera;
var ccdSys;
var zz = 0, sign = 1;
var puck
var raycaster;
var mouse = new THREE.Vector2();
var pickables = [];
var target;
init();
animate();
////////////////////////////////////////////////////////
// forward kinematics
function fk (theta, joints) { // all memory assumed in place
joints[0].set (0,0,0);
var localzero = new THREE.Vector3(0, 0, 0);
var m = new THREE.Matrix4();
m.makeRotationY(theta[0]);
m.multiply(new THREE.Matrix4().makeTranslation(60, 0, 0));
localzero.applyMatrix4(m);
joints[1].copy(localzero);
localzero.set(0, 0, 0);
m.multiply(new THREE.Matrix4().makeRotationY(theta[1]));
m.multiply(new THREE.Matrix4().makeTranslation(90, 0, 0));
localzero.applyMatrix4(m);
joints[2].copy(localzero);
}
////////////////////////////////////////////////////////////////
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.y = 160;
camera.position.z = 400;
camera.lookAt(new THREE.Vector3(0, 0, 0));
document.body.appendChild(renderer.domElement);
let controls = new THREE.OrbitControls(camera, renderer.domElement);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
window.addEventListener('resize', onWindowResize, false);
/////////////////////////////////////////////////////////////////////
planeb = new THREE.Mesh(new THREE.PlaneGeometry(200, 200), new THREE.MeshBasicMaterial({
transparent: true,
opacity: 0.5,
visible: true
}));
scene.add(planeb);
planeb.rotation.x = -Math.PI / 2;
pickables = [planeb];
puck = new THREE.Mesh(new THREE.PlaneGeometry(25,5), new THREE.MeshNormalMaterial());
scene.add(puck);
raycaster = new THREE.Raycaster();
...