JSFiddle - React, Tailwind, and code Playground
by Millieyan
JavaScript
var camera, scene, renderer, radius;
var pos, vel;
var motion = true;
init();
animate();
function init() {
var ww = $("#container").innerWidth();
var hh = $("#container").innerHeight();
renderer = new THREE.WebGLRenderer();
renderer.setSize(ww, hh);
renderer.setClearColor(0x888888);
$("#container").append(renderer.domElement);
////////////////////////////////////////////////
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-50, 50, 50, -50, 1, 1000);
camera.position.z = 500;
radius = 5;
circle = new THREE.Mesh(new THREE.CircleGeometry(radius, 20), new THREE.MeshBasicMaterial());
scene.add(circle);
plane = new THREE.Mesh(new THREE.PlaneGeometry(25, 5), new THREE.MeshBasicMaterial());
scene.add(plane);
let border = new THREE.Line(geometry, new THREE.LineBasicMaterial({
color: 0xffffff
}));
scene.add(border);
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
var ww = $("#container").innerWidth();
var hh = $("#container").innerHeight();
camera.aspect = ww / hh;
camera.updateProjectionMatrix();
renderer.setSize(ww, hh);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}