OrbitControls & Resize
buttons
by Millieyan
HTML
<div id="info">Mirror Geometry
<br>
<br>
<button id="toggle" style="width:20%">Toggle Turn</button>
</div>
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://code.jquery.com/jquery-2.1.4.min.js"></script>
CSS
#info {
position: absolute;
top: 2%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, renderer, camera;
var gloveR, gloveL;
var turn = false;
var angle = 0,
sign = 1;
init();
animate();
$("#toggle").click(function() {
turn = !turn;
});
function init() {
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
let controls = new THREE.OrbitControls(camera, renderer.domElement);
gloveR = new THREE.Group();
let axes = buildAxes();
gloveR.add(axes);
scene.add(gloveR);
gloveR.position.x = 30;
gloveL = new THREE.Group();
var mirrorM = (new THREE.Matrix4()).identity();
mirrorM.elements[0] = -1; // YZ plane mirrored
mirrorM.elements[5] = 1;
mirrorM.elements[10] = 1;
let axesM = buildAxes();
axesM.applyMatrix(mirrorM);
gloveL.add(axesM);
scene.add(gloveL);
gloveL.position.x = -30;
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(0, 50, 50);
scene.add(light);
scene.add(new THREE.PointLightHelper(light))
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function buildAxes() {
let axes = new THREE.Group();
let xAxis = new THREE.Mesh(new THREE.BoxGeometry(10, 2, 2), new THREE.MeshPhongMaterial({
color: 0xff0000
}));
let yAxis = new THREE.Mesh(new THREE.BoxGeometry(2, 10, 2), new THREE.MeshPhongMaterial({
color: 0x00ff00
}));
let yBall = new THREE.Mesh (new THREE.SphereGeometry(4,20,20), new THREE.MeshPhongMaterial({color:0x00ff00}));
let zAxis = new THREE.Mesh(new THREE.BoxGeometry(2, 2, 10), new...