homework6
by Millieyan
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js">
</script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js">
</script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/stats.js/r16/Stats.min.js">
</script>
CSS
body {
overflow: hidden
}
JavaScript
var renderer, scene, camera, controls,mesh,stats,clock;
var k=4;
var car;
var radius=60,time=0,omega=Math.PI*2/30;
init();
animate();
function buildVehicle() {
var car = new THREE.Object3D();
var mat = new THREE.MeshNormalMaterial();
var body= new THREE.Mesh(new THREE.CylinderGeometry(6, 6, 2, 30), mat);
car.add(body);
var head= new THREE.Mesh(new THREE.BoxGeometry(12, 2, 3), mat);
car.add(head);
head.position.x = 7;
return car;
}
function init() {
scene = new THREE.Scene();
clock = new THREE.Clock();
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild(stats.domElement);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 200;
camera.lookAt(new THREE.Vector3());
var gridXZ = new THREE.GridHelper(200, 30, 'red', 'white');
scene.add(gridXZ);
gridXZ.rotation.x = Math.PI / 2;
scene.add(new THREE.AxisHelper(80));
renderer = new THREE.WebGLRenderer();
document.body.appendChild(renderer.domElement);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enableKeys = false;
car = buildVehicle();
car.rotation.x = Math.PI / 2;
scene.add(car);
if (k % 2 == 0) k *= 2;
}
function update() {
time += clock.getDelta();
var nextX = radius * Math.cos(k * omega * time) * Math.cos(omega * time);
var nextY = radius * Math.cos(k * omega * time) * Math.sin(omega * time);
var dx = -k * omega * Math.cos(omega * time) * Math.sin(k * omega * time) - omega * Math.sin(omega * time) * Math.cos(k * omega * time);
var dy = -k * omega * Math.sin(omega * time) * Math.sin(k * omega * time) + omega * Math.cos(omega * time) * Math.cos(k * omega *...