Analog Clock Darkmode
by Mentaldiarrhoe
HTML
<!DOCTYPE html>
<html>
<body style="background-color:#373737";>
<div id="main">
<canvas id="canvas" width="500" height="500"></canvas>
</div>
<script>
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
var radius = canvas.height / 2;
ctx.translate(radius, radius);
radius = radius * 0.90
setInterval(drawClock, 1000);
function drawClock() {
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
ctx.clearRect(-canvas.height/2, -canvas.width/2, canvas.height, canvas.width);
drawFace(ctx, radius);
drawNumbers(ctx, radius);
drawTime(ctx, radius);
}
function drawFace(ctx, radius) {
var grad;
ctx.beginPath();
ctx.arc(0, 0, radius, 0, 2*Math.PI);
ctx.fillStyle = "#373737";
ctx.fill();
grad = ctx.createRadialGradient(0,0,radius*5.95, 0,0,radius*6.55);
grad.addColorStop(0.95, '#606060');
ctx.strokeStyle = grad;
ctx.lineWidth = radius*0.005;
ctx.stroke();
}
function drawNumbers(ctx, radius) {
var ang;
var num;
ctx.font = radius*0.15 + "px arial";
ctx.fillStyle="#A6A6A6";
ctx.textBaseline="middle";
ctx.textAlign="center";
for(num = 1; num < 13; num++){
ang = num * Math.PI / 6;
ctx.rotate(ang);
ctx.translate(0, -radius*0.85);
ctx.rotate(-ang);
ctx.fillText(num.toString(), 0, 0);
ctx.rotate(ang);
ctx.translate(0, radius*0.85);
ctx.rotate(-ang);
}
}
function drawTime(ctx, radius){
var now = new Date();
var hour = now.getHours();
var minute = now.getMinutes();
var second = now.getSeconds();
//hour
hour=hour%12;
hour=(hour*Math.PI/6)+
(minute*Math.PI/(6*60))+
(second*Math.PI/(360*60));
drawHand(ctx, hour, radius*0.60, radius*0.045,"#C9C9C9");
//minute
minute=(minute*Math.PI/30)+(second*Math.PI/(30*60));
drawHand(ctx, minute, radius*0.75, radius*0.04,"#C9C9C9");
// second
second=(second*Math.PI/30);
drawHand(ctx, second, radius*0.9, radius*0.015,"#EE9A2A");
}
function...
CSS
#main{
display: flex;
justify-content: center;
}