Testing HTML5 Custom Players
by MegaScience
HTML
<audio id="music" preload="true">
<source src="http://www.robbynkirmsse.com/Resources/5-%20RememberROBBYN.mp3">
<source src="http://www.alexkatz.me/codepen/music/interlude.ogg">
</audio>
<div id="audioplayer">
<button id="pButton" class="play" onclick="play()"></button>
<div id="timeline">
<div id="playhead"></div>
</div>
</div>
CSS
#audioplayer {
width: 480px;
height: 60px;
margin: 50px auto auto auto;
border: solid;
}
#pButton {
height: 60px;
width: 60px;
border: none;
background-size: 50% 50%;
background-repeat: no-repeat;
background-position: center;
float: left;
outline: none;
}
.play {
background: url('http://www.alexkatz.me/codepen/images/play.png');
}
.pause {
background: url('http://www.alexkatz.me/codepen/images/pause.png');
}
#timeline {
width: 400px;
height: 20px;
margin-top: 20px;
float: left;
border-radius: 15px;
background: rgba(0, 0, 0, .3);
}
#playhead {
width: 18px;
height: 18px;
border-radius: 50%;
margin-top: 1px;
background: rgba(0, 0, 0, 1);
}
JavaScript
/* Taken from: http://www.alexkatz.me/html5-audio/building-a-custom-html5-audio-player-with-javascript/ && http://codepen.io/katzkode/pen/Kfgix
No credit taken - used for testing purposes, only. */
var music = document.getElementById('music'); // id for audio element
music.volume = 0.2;
var duration; // Duration of audio clip
var pButton = document.getElementById('pButton'); // play button
var playhead = document.getElementById('playhead'); // playhead
var timeline = document.getElementById('timeline'); // timeline
// timeline width adjusted for playhead
var timelineWidth = timeline.offsetWidth - playhead.offsetWidth;
// timeupdate event listener
music.addEventListener("timeupdate", timeUpdate, false);
//Makes timeline clickable
timeline.addEventListener("click", function (event) {
moveplayhead(event);
music.currentTime = duration * clickPercent(event);
}, false);
// returns click as decimal (.77) of the total timelineWidth
function clickPercent(e) {
return (e.pageX - timeline.offsetLeft) / timelineWidth;
}
// Makes playhead draggable
playhead.addEventListener('mousedown', mouseDown, false);
window.addEventListener('mouseup', mouseUp, false);
// Boolean value so that mouse is moved on mouseUp only when the playhead is released
var onplayhead = false;
// mouseDown EventListener
function mouseDown() {
onplayhead = true;
window.addEventListener('mousemove', moveplayhead, true);
music.removeEventListener('timeupdate', timeUpdate, false);
}
// mouseUp EventListener
// getting input from all mouse clicks
function mouseUp(e) {
if (onplayhead === true) {
moveplayhead(e);
window.removeEventListener('mousemove', moveplayhead, true);
// change current time
music.currentTime = duration * clickPercent(e);
music.addEventListener('timeupdate', timeUpdate, false);
}
onplayhead = false;
}
// mousemove EventListener
// Moves playhead as user drags
function moveplayhead(e) {
var newMargLeft = e.pageX - timeline.offsetLeft;
if (newMargLeft >= 0 &&...