JSFiddle - React, Tailwind, and code Playground
by johan polson
HTML
<div id="map">
</div>
CSS
#map {
width: 500px;
height: 500px;
position: absolute;
z-index: -1;
background-color: #f1f1f1;
background: url("https://wow.zamimg.com/images/wow/maps/enus/zoom/4714.jpg?27980");
}
TypeScript
dragElement(document.getElementById("map"));
function dragElement(elmnt) {
var pos1 = 0, pos2 = 0, pos3 = 0, pos4 = 0;
elmnt.onmousedown = dragMouseDown;
document.onkeydown = keydown;
elmnt.onclick = click;
elmnt.onwheel = wheel // or document
function wheel(e) {
console.log("wheel",e);
}
function click(e) {
console.log("click",e.layerX);
}
function keydown(e) {
console.log("keydown",e);
}
function dragMouseDown(e) {
e = e || window.event;
e.preventDefault();
// get the mouse cursor position at startup:
pos3 = e.clientX;
pos4 = e.clientY;
document.onmouseup = closeDragElement;
// call a function whenever the cursor moves:
document.onmousemove = elementDrag;
}
function elementDrag(e) {
e = e || window.event;
e.preventDefault();
// calculate the new cursor position:
pos1 = pos3 - e.clientX;
pos2 = pos4 - e.clientY;
pos3 = e.clientX;
pos4 = e.clientY;
// set the element's new position:
elmnt.style.top = (elmnt.offsetTop - pos2) + "px";
elmnt.style.left = (elmnt.offsetLeft - pos1) + "px";
}
function closeDragElement() {
/* stop moving when mouse button is released:*/
document.onmouseup = null;
document.onmousemove = null;
}
}