Youtube Iframe API
HTML
<div id="v"></div>
<!-- 1. The <iframe> (and video player) will replace this <div> tag. -->
<div id="player"></div>
<p><span id="play">Play</span><br />
<span id="stop">Stop</span><br />
<span id="pause">Pause</span></p>
CSS
.item {
float: left;
margin:2px;
}
#v {
padding:5px;
background: darkred;
overflow:hidden;
}
JavaScript
// 2. This code loads the IFrame Player API code asynchronously.
var tag = document.createElement('script');
tag.src = "https://www.youtube.com/iframe_api";
var firstScriptTag = document.getElementsByTagName('script')[0];
firstScriptTag.parentNode.insertBefore(tag, firstScriptTag);
// 3. This function creates an <iframe> (and YouTube player)
// after the API code downloads.
var player;
function onYouTubeIframeAPIReady() {
console.log('start', new Date())
player = new YT.Player('player', {
height: '390',
width: '640',
videoId: 'TYkkWeOzlbM',
events: {
'onReady': onPlayerReady,
}
});
}
// 4. The API will call this function when the video player is ready.
function onPlayerReady(event) {
console.log('startready', new Date())
player.mute();
event.target.playVideo();
}
// 5. The API calls this function when the player's state changes.
// The function indicates that when playing a video (state=1),
// the player should play for six seconds and then stop.
var done = false;
function onPlayerStateChange(event) {
console.log(YT.PlayerState);
console.log('Change state:' + event.data);
if (event.data == YT.PlayerState.PLAYING && !done) {
setTimeout(stopVideo, 6000);
done = true;
}
if(event.data == YT.PlayerState.ENDED) {
alert('Video finished');
}
}
function stopVideo() {
player.stopVideo();
}
document.getElementById('play').onclick = function() {
player.playVideo();
}
document.getElementById('stop').onclick = function() {
player.stopVideo();
}
document.getElementById('pause').onclick = function() {
player.pauseVideo();
}
var videos = ['TYkkWeOzlbM', '2oqsPt_3dNE',...