three.js dev template - module

HTML

<script type="importmap">
	{
		"imports": {
			"three": "https://raw.githack.com/Mugen87/three.js/3d68d51e80413fe7f933622ca2c9f9b6bb1030ae/build/three.webgpu.js",
      "three/webgpu": "https://raw.githack.com/Mugen87/three.js/3d68d51e80413fe7f933622ca2c9f9b6bb1030ae/build/three.webgpu.js",
      "three/tsl": "https://raw.githack.com/Mugen87/three.js/3d68d51e80413fe7f933622ca2c9f9b6bb1030ae/build/three.tsl.js",
      "three/addons/": "https://raw.githack.com/Mugen87/three.js/3d68d51e80413fe7f933622ca2c9f9b6bb1030ae/examples/jsm/"
		}
	}
</script>

CSS

body {
	margin: 0px;
}

JavaScript

import * as THREE from 'three/webgpu';

import { OrbitControls } from 'three/addons/controls/OrbitControls.js';
import Stats from 'three/addons/libs/stats.module.js';

let camera, scene, renderer;
let controls;
let stats;
let group;

init();

function initMesh() {

    group = new THREE.Group();

    const geometry = new THREE.BoxGeometry()

    for ( let i = 0; i < 100; i ++ ) {

        for ( let j = 0; j < 100; j ++ ) {

            const material = new THREE.MeshBasicNodeMaterial( {
                color: new THREE.Color( Math.random() * 0xffffff ),
                side: THREE.DoubleSide,
            } );

            const child = new THREE.Mesh( geometry, material );
            child.position.x = 50 - i;
            child.position.z = 50 - j;
            child.frustumCulled = false;
            group.add( child );

        }

    }

    scene.add( group );

}

function init() {

    // camera

    const aspect = window.innerWidth / window.innerHeight;

    camera = new THREE.PerspectiveCamera( 70, aspect, 1, 1000 );
    camera.position.set( 0, 75, 75 );

    // renderer

    renderer = new THREE.WebGPURenderer( { forceWebGL: true } );
    renderer.setPixelRatio( window.devicePixelRatio );
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setAnimationLoop( animate );

    // scene

    scene = new THREE.Scene();
    scene.background = new THREE.Color( 0xc1c1c1 );

    const light = new THREE.DirectionalLight( 0xffffff, 3.4 );
    scene.add( light );

    document.body.appendChild( renderer.domElement );

    initMesh();

    controls = new OrbitControls( camera, renderer.domElement );

    stats = new Stats();
    document.body.appendChild( stats.domElement );

    // listeners

    window.addEventListener( 'resize', onWindowResize );

    function onWindowResize() {

        const width = window.innerWidth;
        const height =...