force layout
HTML
<script src="https://d3js.org/d3.v3.min.js"></script>
<div id="container"/>
CSS
circle.node {
stroke: #444;
r: 5;
}
svg {
background-color: #fefefe;
border: 1px solid #ccc;
}
JavaScript
// Basic control variables
var numNodes = 4;
var counter = 1;
var height = 600;
var width = 600;
var color = d3.scale.category10();
var colorScale = d3.scale.linear().domain([0,width]).range([0,10]);
var nodes = [];
for(var i=0; i<numNodes; i++){
var fixed = false;
if(i==0) fixed = true;
nodes.push({
cx: Math.floor(Math.random()*width),
amount: Math.floor(Math.random()*height),
key: counter++,
fixed : fixed
});
}
var force = d3.layout.force()
.nodes(nodes)
.charge(function(d){ return d.amount * -.2; })
.size([width, height])
.on("tick", function(e){
node.attr("cx", function(d) { return d.x + (d.x - d.cx); });
node.attr("cy", function(d) { return d.y; });
})
.start();
// Create the initial structure of the game board (using SVG rectangles)
var svg = d3.select("#container").append("svg")
.attr("height", height)
.attr("width", width);
var node = svg.selectAll(".node")
.data(nodes)
.enter().append("circle")
.attr("class", "node")
.attr("cx", function(d) { return d.x; })
.attr("cy", function(d) { return d.y; })
.attr("r", function(d) { return d.amount * 0.05; })
.attr("fill", function(d) { return color(Math.floor(colorScale(d.cx))); })
.call(force.drag);