PID control
by Leoooo
HTML
<div id="info">PID Control
<br> Left click to choose reference
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, point;
var clock = new THREE.Clock();
var offset = 4; // graphics: [-4,4]; real: [0,8]
/////////////////////
var yy, vv;
var yref;
var omega;
var integral = 0;
(function() {
Math.clamp = function(val, min, max) {
return Math.min(Math.max(val, min), max);
}
})();
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 100);
camera.position.z = 10;
//////////////////////////////////////////////////
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(-4, 0, 0),
new THREE.Vector3(4, 0, 0));
var border = new THREE.Line(geometry, new THREE.LineBasicMaterial({
color: 0x0000ff
}));
var border3 = border.clone();
border3.rotation.z = Math.PI/2;
scene.add (border3)
point = new THREE.Mesh(new THREE.CircleGeometry(0.4, 10),
new THREE.MeshBasicMaterial({
color: 0xff0000,
}));
scene.add(point);
window.addEventListener('mousedown', onDocumentMouseDown, false);
yy = 0;
vv = 0;
yref = 2;
omega = 10;
}
function onDocumentMouseDown(event) {
event.preventDefault();
yref = 10 - 20*event.clientY/window.innerHeight;
yref = Math.clamp (yref, -4, 4) + offset;
}
function controlLaw (dt) {
let error = yref - yy;
integral += error*dt;
const KP = 4;
const KI = 18;
const KD = 4;
let omega = KP*error + KI*integral + KD*(-vv);
//omega = Math.clamp (omega, 0, 100);
//console.log (error.toFixed(1) + ' + ' + omega.toFixed(1))
return omega;
}
function animate() {
let dt = clock.getDelta();
let omega = controlLaw(0.01);
//console.log(dt);
// process
let gravity = -70;
let KK = 0.1;
let f = KK*omega*omega + gravity;
console.log(f)
// process: Euler
vv +=...