hw1
by Leoooo
HTML
<div id="info">hw1</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffffff
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, mesh;
var angle=0;
var model;
var dlhelper, dlshelper, light2,a;
init();
animate();
function triangleExample() {
let part = new THREE.Object3D();
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3(20, 0, 0),//a
new THREE.Vector3(60, 0, 0),//b
new THREE.Vector3(20, 30, 0),//c
new THREE.Vector3(60, 0, -20),//d
new THREE.Vector3(20, 0, -20),//e
new THREE.Vector3(20, 30, -20)//f
);
var face;
face = new THREE.Face3(0, 1, 2);
face.materialIndex = 0;
geometry.faces.push(face);
face = new THREE.Face3(5, 3, 4);
face.materialIndex = 1;
geometry.faces.push(face);
face = new THREE.Face3(0, 4, 1);
face.materialIndex = 2;
geometry.faces.push(face);
face = new THREE.Face3(1, 4, 3);
face.materialIndex = 3;
geometry.faces.push(face);
face = new THREE.Face3(3, 2, 1);
face.materialIndex = 4;
geometry.faces.push(face);
face = new THREE.Face3(2, 3, 5);
face.materialIndex = 5;
geometry.faces.push(face);
st0 = new THREE.Vector2(0, 0);
st1 = new THREE.Vector2(1, 0);
st2 = new THREE.Vector2(0, 0.75);
//
st5 = new THREE.Vector2(1, 0);
st6 = new THREE.Vector2(1, 0.75);
st7 = new THREE.Vector2(0, 0);
//
//
st3 = new THREE.Vector2(1, 0.6);
st4 = new THREE.Vector2(0, 0.6);
//
st8 = new THREE.Vector2(0, 0.5);
st9 = new THREE.Vector2(1, 0.5);
geometry.faceVertexUvs[0].push([st0, st1, st2]);
geometry.faceVertexUvs[0].push([st6, st7, st5]);
geometry.faceVertexUvs[0].push([st0, st8, st1]);
geometry.faceVertexUvs[0].push([st8, st1, st0]);
geometry.faceVertexUvs[0].push([st1, st4, st3]);
geometry.faceVertexUvs[0].push([st4, st1, st0]);
geometry.computeBoundingSphere();
geometry.computeFaceNormals();
// geometry.computeVertexNormals();
var loader = new THREE.TextureLoader();
var texture = loader.load ( 'https://i.imgur.com/p8CRm9W.jpg' );
var materialArray = [];
materialArray.push(new THREE.MeshPhongMaterial({
//...