Quadcopter
by Leoooo
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 3%;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00;
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var airplane, motors = [];
init();
animate();
function lineExample() {
var lineGeometry = new THREE.Geometry();
var vertArray = lineGeometry.vertices;
vertArray.push(new THREE.Vector3(-100, -100, 0), new THREE.Vector3(-100, 100, 0), new THREE.Vector3(50, 100, 0));
lineGeometry.computeLineDistances();
var lineMaterial = new THREE.LineDashedMaterial({
color: 0x00cc00,
dashSize: 4,
gapSize: 2
});
return new THREE.Line(lineGeometry, lineMaterial);
}
function createMotor(){
var geometry = new THREE.Geometry();
geometry.vertices.push(
new THREE.Vector3( -10, 10, 0 ),
new THREE.Vector3( -10, -10, 0 ),
new THREE.Vector3( 10, -10, 0 )
);
geometry.faces.push( new THREE.Face3( 0, 1, 2 ) );
var material = new THREE.MeshBasicMaterial({color: 0x333333})
return new THREE.Mesh(geometry, material);
}
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 4000);
camera.position.z = 200;
camera.position.y = 100
scene.add(camera);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
light = new THREE.PointLight(0xffffff);
light.position.set(0, 100, 100);
scene.add(light);
controls = new THREE.OrbitControls(camera, renderer.domElement);
document.body.appendChild(renderer.domElement);
window.addEventListener('resize', onWindowResize, false);
var gridXZ = new THREE.GridHelper(1000, 20, 'red', 'white');
//scene.add(gridXZ);
var axesHelper = new THREE.AxesHelper( 20 );
//scene.add( axesHelper );
//////////////////////////////////////////////////////////////
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
airplane = new THREE.Object3D();
texture = loader.load('https://i.imgur.com/qr8kAad.png');
var box = new THREE.Mesh(new THREE.BoxGeometry(30, 20, 60), new...