hw2 helper
texture map
by Leoooo
HTML
<div id="info">Alpha Map
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
window.addEventListener('resize', onWindowResize, false);
var light = new THREE.PointLight(0xffffff, 1);
light.position.set(50, 50, 50);
scene.add(light);
controls = new THREE.OrbitControls(camera, renderer.domElement)
/////////////////////////////////////////////////////////////////////
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
texture = loader.load('https://i.imgur.com/DrvlmNW.jpg');
alpha = loader.load(' ');
var texMat = new THREE.MeshPhongMaterial({
map: texture,
alphaMap: alpha,
transparent: true,
side: THREE.DoubleSide
});
var floor = new THREE.Mesh(new THREE.PlaneGeometry(80, 80), texMat);
scene.add(floor);
let box = new THREE.Mesh(new THREE.BoxGeometry(50, 50, 50), new THREE.MeshNormalMaterial())
scene.add(box)
box.position.z = -50
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
}