JSFiddle - React, Tailwind, and code Playground
by Leoooo
HTML
<div id="info">Using Object3D (part 1)</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
JavaScript
var camera, scene, renderer, light, controls;
var frame;
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xcccccc);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(20, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
controls = new THREE.OrbitControls(camera, renderer.domElement);
////////////////////////////////////////////////////////////
frame = new THREE.Object3D();
scene.add(frame);
columnGeom = new THREE.CylinderGeometry(5, 5, 15);
platformGeom = new THREE.BoxGeometry(40, 10, 15);
material = new THREE.MeshLambertMaterial();
var mesh = new THREE.Mesh(columnGeom, material);
mesh.position.set(35, 17.5, 0);
var mesh1 = new THREE.Mesh(platformGeom, material);
mesh1.position.set(20, 5, 0);
frame.add(mesh);
frame.add(mesh1);
light = new THREE.PointLight(0x00ffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 30, 'balck', 'white');
scene.add(gridXZ);
}
function animate() {
controls.update();
requestAnimationFrame(animate);
render();
}
function render() {
frame.rotation.y += 0.00;
renderer.render(scene, camera);
}