JSFiddle - React, Tailwind, and code Playground

by Leoooo

HTML

<div id="info">Using Object3D (part 1)</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>

JavaScript

var camera, scene, renderer, light, controls;
var frame;

init();
animate();

function init() {

  renderer = new THREE.WebGLRenderer();
  renderer.setSize(window.innerWidth, window.innerHeight);
  renderer.setClearColor(0xcccccc);


  document.body.appendChild(renderer.domElement);

  scene = new THREE.Scene();

  camera = new THREE.PerspectiveCamera(20, window.innerWidth / window.innerHeight, 1, 10000);
  camera.position.z = 500;

  controls = new THREE.OrbitControls(camera, renderer.domElement);

  ////////////////////////////////////////////////////////////
  frame = new THREE.Object3D();
  scene.add(frame);

  columnGeom = new THREE.CylinderGeometry(5, 5, 15);
  platformGeom = new THREE.BoxGeometry(40, 10, 15);
  material = new THREE.MeshLambertMaterial();

  var mesh = new THREE.Mesh(columnGeom, material);
  mesh.position.set(35, 17.5, 0);
  var mesh1 = new THREE.Mesh(platformGeom, material);
  mesh1.position.set(20, 5, 0);
  frame.add(mesh);
  frame.add(mesh1);

  light = new THREE.PointLight(0x00ffff);
  light.position.set(100, 300, 200);
  scene.add(light);

  var gridXZ = new THREE.GridHelper(200, 30, 'balck', 'white');
  scene.add(gridXZ);

}

function animate() {

  controls.update();
  requestAnimationFrame(animate);
  render();
}

function render() {
  frame.rotation.y += 0.00;
  renderer.render(scene, camera);
}