hw7,3 puck

by Leoooo

HTML

<div id="info">hw7 many Pucks</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>

<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #000000
}

body {
  overflow: hidden
}

JavaScript

var camera, scene, renderer, mesh, controls;
var clock;
var raycaster, pickables = [];

var allpuck = [];
var puck;
var wallLength = 200;
var mat=new THREE.MeshNormalMaterial();
var mouse = new THREE.Vector2();
var r=10;
document.addEventListener('mousedown', onDocumentMouseDown, false);

class Puck 
{
    constructor(point) 
    {
        point.z = 0;
        this.pos = point.clone();
        this.vel = new THREE.Vector3(0, 800, 0);
        this.puck = buildpuck();
        this.puck.rotation.x = Math.PI / 2;
        scene.add(this.puck);
    }

    checkWall() 
    {
        if (this.pos.x >= wallLength / 2 - 1 - r && this.vel.x > 0) {
            this.pos.x = wallLength / 2 - 1 - r;
            this.vel.x *= -0.9;                //right wall
        }
        if (this.pos.y >= wallLength / 2 - 1 - r && this.vel.y > 0) {
            this.pos.y = wallLength / 2 - 1 - r;
            this.vel.y *= -0.9;                   //up wall
        }
        if (this.pos.x <= -wallLength / 2 + 1 + r && this.vel.x < 0) {
            this.pos.x = -wallLength / 2 + 1 + r;
            this.vel.x *= -0.9;                   //left wall
        }       
        if (this.pos.y <= -wallLength / 2 + 1 + r && this.vel.y < 0) {
            this.pos.y = -wallLength / 2 + 1 + r;
            this.vel.y *= -0.9;               // down wall
        }

    }

    checkCollision(manypucks) 
    {
        if (this.pos.distanceTo(manypucks.pos) < 2*r) //黏住
        {
        
            var delta = this.pos.clone().sub(manypucks.pos);
            var d = delta.length();
            var diff = (d - 2*r) / d;

            delta.multiplyScalar(0.5 * diff);

            this.pos.sub(delta);
            manypucks.pos.add(delta);

            var V1 = new THREE.Vector3().copy(this.vel);
            var V2 = new THREE.Vector3().copy(manypucks.vel);
            var x1x2 = this.pos.clone().sub(manypucks.pos);
            var x2x1 = manypucks.pos.clone().sub(this.pos);
            var...