JSFiddle - React, Tailwind, and code Playground

by Leoooo

HTML

<div id="info">Alpha Map
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">


</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>

CSS

#info {
  position: absolute;
  top: 0px;
  width: 100%;
  padding: 10px;
  text-align: center;
  color: #ffff00
}

body {
  overflow: hidden;
}

JavaScript

var camera, scene, renderer;
var controls;
var box =new THREE.Object3D();
init();
animate();

function init() {
  renderer = new THREE.WebGLRenderer({
    antialias: true
  });

  renderer.setSize(window.innerWidth, window.innerHeight);
  document.body.appendChild(renderer.domElement);

  scene = new THREE.Scene();
  camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
  camera.position.z = 100;
  window.addEventListener('resize', onWindowResize, false);

	var pointLight = new THREE.PointLight(0xffffff, 1);
  pointLight.position.set(0, -15, 50);
  scene.add(pointLight);
	var light = new THREE.AmbientLight(0x404040);
  scene.add(light);
  let sphereSize = 3;
  let pointLightHelper = new THREE.PointLightHelper(pointLight, sphereSize);
  scene.add(pointLightHelper);
  controls = new THREE.OrbitControls(camera, renderer.domElement)
  /////////////////////////////////////////////////////////////////////
  let loader = new THREE.TextureLoader();
  loader.crossOrigin = '';
  alpha = loader.load('https://i.imgur.com/pYpcBHY.png');
	texture = loader.load('https://i.imgur.com/p8CRm9W.jpg');
  texture2 = loader.load('https://i.imgur.com/p8CRm9W.jpg');
  texture3 = loader.load('https://i.imgur.com/p8CRm9W.jpg');
  texture2.repeat.set(1, 1/3);
  texture3.repeat.set(1/3, 1);
  let matArray = [];
  matArray.push(new THREE.MeshPhongMaterial( { 
  	map: texture3, 
    side: THREE.DoubleSide 
    }));
  matArray.push(new THREE.MeshPhongMaterial( { 
  	map: texture3, 
    side: THREE.DoubleSide 
    }));
  matArray.push(new THREE.MeshPhongMaterial( { 
  	map: texture2, 
    side: THREE.DoubleSide 
    }));
  matArray.push(new THREE.MeshPhongMaterial( { 
  	map: texture2, 
    side: THREE.DoubleSide 
    }));
  matArray.push(new THREE.MeshPhongMaterial( { 
  	map: texture,
    alphaMap: alpha,
    transparent: true,
    side: THREE.DoubleSide
    }));
  matArray.push(new THREE.MeshPhongMaterial( { 
  	map: texture, 
    side: THREE.DoubleSide
  ...