JSFiddle - React, Tailwind, and code Playground
by Leoooo
HTML
<div id="info">Alpha Map
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/94/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
<script src="https://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
var controls;
var box =new THREE.Object3D();
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 100;
window.addEventListener('resize', onWindowResize, false);
var pointLight = new THREE.PointLight(0xffffff, 1);
pointLight.position.set(0, -15, 50);
scene.add(pointLight);
var light = new THREE.AmbientLight(0x404040);
scene.add(light);
let sphereSize = 3;
let pointLightHelper = new THREE.PointLightHelper(pointLight, sphereSize);
scene.add(pointLightHelper);
controls = new THREE.OrbitControls(camera, renderer.domElement)
/////////////////////////////////////////////////////////////////////
let loader = new THREE.TextureLoader();
loader.crossOrigin = '';
alpha = loader.load('https://i.imgur.com/pYpcBHY.png');
texture = loader.load('https://i.imgur.com/p8CRm9W.jpg');
texture2 = loader.load('https://i.imgur.com/p8CRm9W.jpg');
texture3 = loader.load('https://i.imgur.com/p8CRm9W.jpg');
texture2.repeat.set(1, 1/3);
texture3.repeat.set(1/3, 1);
let matArray = [];
matArray.push(new THREE.MeshPhongMaterial( {
map: texture3,
side: THREE.DoubleSide
}));
matArray.push(new THREE.MeshPhongMaterial( {
map: texture3,
side: THREE.DoubleSide
}));
matArray.push(new THREE.MeshPhongMaterial( {
map: texture2,
side: THREE.DoubleSide
}));
matArray.push(new THREE.MeshPhongMaterial( {
map: texture2,
side: THREE.DoubleSide
}));
matArray.push(new THREE.MeshPhongMaterial( {
map: texture,
alphaMap: alpha,
transparent: true,
side: THREE.DoubleSide
}));
matArray.push(new THREE.MeshPhongMaterial( {
map: texture,
side: THREE.DoubleSide
...