HUD
with RingGeometry
by Leoooo
HTML
<div id="info">HUD as Frame Border
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/84/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js">
</script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var scene, camera, renderer;
var sceneHUD, cameraHUD, controls;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
cameraHUD = new THREE.OrthographicCamera(-10, 10, 10, -10, -10, 1600);
cameraHUD.position.z = 1580;
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
controls = new THREE.OrbitControls(camera, renderer.domElement);
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var gridXZ = new THREE.GridHelper(200, 20, 'red', 'white');
scene.add(gridXZ);
//////////////////////////////////////////////////////////
var cube1 = new THREE.Mesh(new THREE.BoxGeometry(20, 20, 20),
new THREE.MeshLambertMaterial({
color: 0xff1234
}));
cube1.position.x = -60;
scene.add(cube1);
var cube2 = cube1.clone();
cube2.material = new THREE.MeshLambertMaterial({
color: 0x2134ff
});
cube2.position.x = 60;
scene.add(cube2);
//////////////////////////////////////////////////////////
sceneHUD = new THREE.Scene();
var fframe = new THREE.Mesh(new THREE.PlaneGeometry(20, 2), new THREE.MeshBasicMaterial({
color: 0xffff34,
opacity: 0.3,
transparent: true,
depthTest: false
}));
var fup = fframe.clone();
fup.position.set(0, 9, 0);
var fdown = fframe.clone();
fdown.position.set(0, -9, 0);
sceneHUD.add(fup);
sceneHUD.add(fdown);
renderer.autoClear = false;
}
function animate() {
controls.update();
requestAnimationFrame(animate);
// renderer.autoClear = false;
renderer.clear(true);
renderer.render(scene, camera);
renderer.render(sceneHUD, cameraHUD);
}