MDN Games: Shaders demo
HTML
<script src="https://end3r.github.io/MDN-Games-3D/Shaders/js/three.min.js"></script>
<script id="vertexShader" type="x-shader/x-vertex">
void main() {
gl_Position = projectionMatrix * modelViewMatrix * vec4(position.x+10.0, position.y, position.z+5.0, 1.0);
}
</script>
<script id="fragmentShader" type="x-shader/x-fragment">
void main() {
gl_FragColor = vec4(0.0, 0.58, 0.86, 1.0);
}
</script>
CSS
body { margin: 0; padding: 0; font-size: 0; }
canvas { width: 100%; height: 100%; }
JavaScript
var WIDTH = window.innerWidth;
var HEIGHT = window.innerHeight;
var renderer = new THREE.WebGLRenderer({antialias:true});
renderer.setSize(WIDTH, HEIGHT);
renderer.setClearColor(0xDDDDDD, 1);
document.body.appendChild(renderer.domElement);
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(70, WIDTH/HEIGHT);
camera.position.z = 50;
scene.add(camera);
var boxGeometry = new THREE.BoxGeometry(10, 10, 10);
var shaderMaterial = new THREE.ShaderMaterial( {
vertexShader: document.getElementById( 'vertexShader' ).textContent,
fragmentShader: document.getElementById( 'fragmentShader' ).textContent
});
var cube = new THREE.Mesh(boxGeometry, shaderMaterial);
scene.add(cube);
cube.rotation.set(0.4, 0.2, 0);
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
}
render();