JSFiddle - React, Tailwind, and code Playground

HTML

<script src="//cdn.rawgit.com/mrdoob/three.js/master/build/three.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var scene  = new THREE.Scene();
	var camera = new THREE.PerspectiveCamera(75, window.innerWidth/window.innerHeight, 1, 10000);

	var renderer = new THREE.WebGLRenderer();
	renderer.setSize(window.innerWidth, window.innerHeight);
	
	document.body.appendChild(renderer.domElement);
	document.addEventListener( 'click', onDocumentMouseClick, false );

	camera.aspect = window.innerWidth / window.innerHeight;
    camera.updateProjectionMatrix();
    renderer.setSize( window.innerWidth, window.innerHeight );

	var size1 = new THREE.Vector3( 150, 400, 310 );

	var geometry 		= new THREE.Geometry();
	geometry.vertices.push( size1 );

	var pointMaterial 	= new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
	var point 			= new THREE.Points( geometry, pointMaterial );
	scene.add( point );

	/// Add a Box3

	var size = new THREE.Vector3( 1, 1, 1 );

	var box = new THREE.Box3().setFromCenterAndSize( new THREE.Vector3(), size );
	var boxHelper = new THREE.Box3Helper( box );

	scene.add( boxHelper );
	
	var mouse2D = new THREE.Vector3();
	var center = new THREE.Vector3();

	// Executes when the mouse "moves"
	function onDocumentMouseClick( event ) 
	{
		event.preventDefault();
	   		
	   	mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
		mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
		
		center.set( mouse2D.x, mouse2D.y, 0 );
		center.unproject( camera );

		var geometry 		= new THREE.Geometry();
		var pointMaterial 	= new THREE.PointsMaterial( { size: 10, sizeAttenuation: false } );
		var point 			= new THREE.Points( geometry, pointMaterial );
		scene.add( point );

		geometry.vertices.push( center );
		geometry.verticesNeedUpdate = true;

		var box1 	   = new THREE.Box3( geometry.vertices[0], center );
		box.copy( box1 );



		renderer.render(scene, camera);
	}

	camera.position.z = 2;
	renderer.render(scene, camera);