JSFiddle - React, Tailwind, and code Playground

HTML

<script src='https://raw.githack.com/mrdoob/three.js/r102/build/three.min.js'></script>
<script src='https://raw.githack.com/mrdoob/three.js/r102/examples/js/lines/LineSegmentsGeometry.js'></script>
<script src='https://raw.githack.com/mrdoob/three.js/r102/examples/js/lines/LineGeometry.js'></script>
<script src='https://raw.githack.com/mrdoob/three.js/r102/examples/js/lines/WireframeGeometry2.js'></script>

<script src='https://raw.githack.com/mrdoob/three.js/r102/examples/js/lines/LineMaterial.js'></script>

<script src='https://raw.githack.com/mrdoob/three.js/r102/examples/js/lines/LineSegments2.js'></script>
<script src='https://raw.githack.com/mrdoob/three.js/r102/examples/js/lines/Line2.js'></script>

JavaScript

var scene = new THREE.Scene(); 
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer(); 
renderer.setSize( window.innerWidth, window.innerHeight ); document.body.appendChild( renderer.domElement );

// Create cube
// NOTE 1: Use LineGeometry instead BufferGeometry
// and set the positions with an array.
var geometry = new THREE.LineGeometry();
geometry.setPositions(cube(1));

// Line style
// NOTE 2: Instantiate a LineMaterial instead of LineBasicMaterial
// with a resolution parameter.
var material = new THREE.LineMaterial( {
	color: 0xffffff,
	linewidth: 5, // Does nothing due to OpenGL limit
  resolution: new THREE.Vector2(window.innerWidth, window.innerHeight)
});

// NOTE 3: Create a Line2 Object
wireframe = new THREE.Line2(geometry, material);
scene.add(wireframe);


camera.position.z = 5;

function render() {
  requestAnimationFrame( render );
  wireframe.rotation.x += 0.025;
  wireframe.rotation.y += 0.025;
  renderer.render( scene, camera );
}
render();



function cube( size ) {

	var h = size * 0.5;

	var geometry = new THREE.BufferGeometry();
	var position = [];
  // NOTE 3 + 4: Return the position array directly so it can be 
  // passed into the LineGeometry directy and create a cube out
  // of a single path.
	position.push(
	  - h, - h, - h,
	  - h, h, - h,
	  h, h, - h,
		h, - h, - h,
    - h, - h, - h,
    
		- h, - h, h,
		- h, h, h,
		- h, h, - h,
		- h, h, h,

		h, h, h,
		h, h, - h,
		h, h, h,

		h, - h, h,
		h, - h, - h,
		h, - h, h,
    - h, - h, h,
    	
	 );

	return position;

}