Pure THREE.JS template
HTML
<script src="//cdnjs.cloudflare.com/ajax/libs/three.js/r71/three.min.js"></script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<div id="overlay">hello</div>
CSS
#overlay {
border:3px solid #FF0000;
background:#fff;
position:absolute;
}
JavaScript
var scene, renderer, camera, controls;
init();
animate();
function init()
{
renderer = new THREE.WebGLRenderer( {antialias:true} );
var width = window.innerWidth;
var height = window.innerHeight;
renderer.setSize (width, height);
document.body.appendChild (renderer.domElement);
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera (60, width/height, 0.01, 10000);
camera.position.y = 16;
camera.position.z = 40;
camera.lookAt (new THREE.Vector3(0,0,0));
controls = new THREE.OrbitControls (camera, renderer.domElement);
mesh = new THREE.Mesh( new THREE.BoxGeometry(10, 10, 10 ) );
scene.add( mesh );
//camera.updateMatrixWorld();
//getCoordinates( mesh, camera );
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors( new THREE.Color(0xff0000), new THREE.Color(0xffffff) );
scene.add(gridXZ);
}
function getCoordinates( element, camera ) {
var screenVector = new THREE.Vector3();
element.localToWorld( screenVector );
screenVector.project( camera );
var posx = Math.round(( screenVector.x + 1 ) * renderer.domElement.offsetWidth / 2 );
var posy = Math.round(( 1 - screenVector.y ) * renderer.domElement.offsetHeight / 2 );
var elementStyle = document.getElementById("overlay").style;
elementStyle.left = posx+"px";
elementStyle.top = posy+"px";
//console.log( posx, posy );
}
function animate()
{
getCoordinates( mesh, camera );
requestAnimationFrame ( animate );
renderer.render (scene, camera);
}