ZAMBIE GAM
by Kyle Bezio
HTML
<canvas id="myCanvas" width="800" height="550" style="border:1px solid #000000;"></canvas>
JavaScript
var canvas = document.getElementById("myCanvas");
var context = canvas.getContext("2d");
//The Variables
var tileSize = 16;
var key = 0;
var newX = 0;
var newY = 0;
var bullets = [];
var angle = 0;
var i = 0;
var length = 0;
var height = 0;
//The Map
var map = [
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,1,0,0,0,1,1,1,1,1,1,0,0,0,1],
[1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1],
[1,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,1],
[1,0,0,0,1,1,1,1,1,1,1,1,1,1,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1]
];
//The Guy
var player = {
x : 32,
y : 32,
dir : 0,
rot : 1.5707963268,
speed : 0,
moveSpeed : 2,
rotSpeed : 6 * Math.PI / 180,
strafe : 0
}
function bullet() {
this.x = player.x;
this.y = player.y;
this.rot = player.rot;
}
//That One Function That Does Everthing
function gameCycle() {
move();
drawMap();
bulletUpdate();
render();
drawPlayer();
context.fillStyle = "black";
context.font = "40px Arial";
context.fillText("Key:" + key, 300, 40);
context.fillText("Speed:" + player.speed, 300, 80);
context.fillText("Direction:" + player.dir, 300, 120);
context.fillText("Rotation:" + player.rot, 300, 160);
context.fillText("X:" + player.x, 300, 200);
context.fillText("Y:" + player.y, 300, 240);
context.fillText("Strafe:" + player.strafe, 300, 280);
context.fillText("i:" + i, 300, 320);
context.fillText("Ray X:" + rayX, 300, 360);
context.fillText("Ray Y:" + rayY, 300, 400);
context.fillText("Height:" + height, 300, 440);
context.fillText("Degrees:" + (player.rot * 180 / Math.PI), 300, 480);
}
//The Minimap
function drawMap() {
context.fillStyle = "white";
context.fillRect(0, 0, canvas.width, canvas.height);
for (i=0; i < map.length; i++) {
for (j=0; j < map[i].length; j++) {
if...