JSFiddle - React, Tailwind, and code Playground
HTML
<div id="tabs2">
<div>
<img class='thumb' src='http://i2.cdnds.net/11/34/odd_alan_partridge_bio_cover.jpg'>
<iframe id="frame1" width="640" height="390" frameborder="0" title="YouTube video player"type="text/html"src="http://www.youtube.com/embed/u1zgFlCw8Aw?enablejsapi=1"></iframe>
</div>
<div>
<img class='thumb' src='http://i2.cdnds.net/11/34/odd_alan_partridge_bio_cover.jpg'>
<iframe id="frame2" width="640" height="390" frameborder="0" title="YouTube video player"type="text/html"src="http://www.youtube.com/embed/u1zgFlCw8Aw?enablejsapi=1"></iframe>
</div>
</div>
CSS
#tabs2 div {
position: relative;
}
/* For security reasons, an element cannor be placed over a frame */
/*.thumb {
position: absolute;
}*/
.play {
border: 3px solid red;
}
JavaScript
function getFrameID(id) {
var elem = document.getElementById(id);
if (elem) {
if (/^iframe$/i.test(elem.tagName)){
console.log(id);
return id;
} //Frame, OK
// else: Look for frame
var elems = elem.getElementsByTagName("iframe");
if (!elems.length) return null; //No iframe found, FAILURE
for (var i = 0; i < elems.length; i++) {
if (/^https?:\/\/(?:www\.)?youtube(?:-nocookie)?\.com(\/|$)/i.test(elems[i].src)) break;
}
elem = elems[i]; //The only, or the best iFrame
if (elem.id){
return elem.id;
} //Existing ID, return it
// else: Create a new ID
do { //Keep postfixing `-frame` until the ID is unique
id += "-frame";
} while (document.getElementById(id));
elem.id = id;
return id;
}
// If no element, return null.
return null;
}
// Define YT_ready function.
var YT_ready = (function() {
var onReady_funcs = [],
api_isReady = false;
/* @param func function Function to execute on ready
* @param func Boolean If true, all qeued functions are executed
* @param b_before Boolean If true, the func will added to the first
position in the queue*/
return function(func, b_before) {
if (func === true) {
api_isReady = true;
for (var i = 0; i < onReady_funcs.length; i++) {
// Removes the first func from the array, and execute func
onReady_funcs.shift()();
}
}
else if (typeof func == "function") {
if (api_isReady) func();
else onReady_funcs[b_before ? "unshift" : "push"](func);
}
}
})();
// This function will be called when the API is fully loaded
function onYouTubePlayerAPIReady() {
YT_ready(true)
}
var players = {};
//Define a player storage object, to enable later function...