JSFiddle - React, Tailwind, and code Playground
by Kirubel Girma
HTML
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/95/three.min.js"></script>
<html>
<head>
</head>
<body onLoad="init()">
<div id="center"></div>
</body>
</html>
JavaScript
var scene;
var camera;
var renderer;
var controls;
var controls;
var object;
var geometry;
var material;
var comp;
var canvasElm;
var light1, light2;
function init() {
//scene
scene = new THREE.Scene();
//camera
camera = new THREE.PerspectiveCamera(16, (window.innerWidth) / window.innerHeight, 0.1, 5000);
camera.position.set(0, 0, 150);
camera.lookAt(new THREE.Vector3(0, 0, 0));
//renderer
renderer = new THREE.WebGLRenderer({
antialias: true,
preserveDrawingBuffer: false,
alpha: true
}); //preserveDrawingBuffer: false means WebGL can swap buffers instead of copy buffers.
renderer.setClearColor(0x000000, 0);
renderer.setSize(window.innerWidth, window.innerHeight);
// renderer.gammaInput = true;
// renderer.gammaOutput = true;
renderer.toneMapping = THREE.Uncharted2ToneMapping;
renderer.toneMappingExposure = 0.75;
canvasElm = document.getElementById("center");
canvasElm.appendChild(renderer.domElement);
canvas = renderer.domElement;
// document.body.appendChild(renderer.domElement);
ambientLight = new THREE.AmbientLight(0xf9f9f9);
// scene.add(ambientLight);
var light = new THREE.HemisphereLight(0xffffff, 0x080820, 1);
scene.add(light);
light1 = new THREE.PointLight(0xffffff, 0.75, 0, 1);
light1.position.set(75, 75, 0);
scene.add(light1);
light2 = new THREE.PointLight(0xffffff, 0.75, 0, 1);
light2.position.set(-75, -75, 0);
scene.add(light2);
var loader = new THREE.FontLoader();
loader.load('fonts/helvetiker_regular.typeface.json', function(font) {
var textgeometry = new THREE.TextGeometry('Hello three.js!', {
font: font,
size: 80,
height: 5,
curveSegments: 12,
bevelEnabled: true,
bevelThickness: 10,
bevelSize: 8,
bevelOffset: 0,
bevelSegments: 5
});
});
var r = "https://threejs.org/examples/textures/cube/Bridge2/";
var urls = [r + "posx.jpg", r + "negx.jpg",
r + "posy.jpg", r + "negy.jpg",
r + "posz.jpg",...