MTG Life Counter
Allows for Manual manipulation of the Total Life Points field.
by Koding Kamp
HTML
<body>
<div id="container">
<div id="player1">
<input placeholder="Player 1">
<p/>
<div>
<input type="button" value="-10" class="dec" onclick="changeHP(1, 10, 0)">
<input type="button" value="-1" class="dec" onclick="changeHP(1, 1, 0)">
</div>
<input id="HP1" type="number" class="hp" value=20>
<div>
<input type="button" value="+1" class="inc" onclick="changeHP(1, 1, 1)">
<input type="button" value="+10" class="inc" onclick="changeHP(1, 10, 1)">
</div>
<p/>
<div>
Poision Counter:
<input class="poisondown" type="button" value="-1" onclick="poisonDownOne(1)">
<input type="number" value=0 id="poison1">
<input class="poisonup" type="button" value="+1" onclick="poisonUpOne(1)">
</div>
</div>
<p/>
<div id="player2">
<input placeholder="Player 2">
<p/>
<div>
<input type="button" value="-10" class="dec" onclick="changeHP(2, 10, 0)">
<input type="button" value="-1" class="dec" onclick="changeHP(2, 1, 0)">
</div>
<input id="HP2" type="number" class="hp" value=20>
<div>
<input type="button" value="+1" class="inc" onclick="changeHP(2, 1, 1)">
<input type="button" value="+10" class="inc" onclick="changeHP(2, 10, 1)">
</div>
<p/>
<div>
Poision Counter:
<input class="poisondown" type="button" value="-1" onclick="poisonDownOne(2)">
<input type="number" value=0 id="poison2">
<input class="poisonup" type="button" value="+1" onclick="poisonUpOne(2)">
</div>
</div>
<p/>
</div>
<p/>
<button onclick="resetGame()">
Reset Score
</button>
<p/>
<button onclick="THG()">
2-headed Giant
</button>
</body>
CSS
div {
display: inline;
}
input[type=button] {
border: none;
width: 50px;
height: 25px;
color: white;
}
input[type=button]:active {
background-color: black;
}
.dec {
background-color: red;
}
.inc {
background-color: green;
}
#HP1,
#HP2 {
padding: 0 3px;
width: 80px;
height: 50px;
text-align: right;
font-size: 20px;
}
body {
text-align: center;
}
input[type=number]::-webkit-inner-spin-button,
input[type=number]::-webkit-outer-spin-button {
-webkit-appearance: none;
margin: 0;
}
button {
color: grey;
background-color: black;
border-color: white;
}
#poison1,
#poison2 {
width: 30px;
text-align: right;
}
.poisonup {
background-color: red;
}
.poisondown {
background-color: green;
}
JavaScript
var players = 2;
function changeHP(x, y, w) {
var z = document.getElementById("HP" + x).value;
if (w < 1) {
z -= y;
} else if (w == 1) {
z -= -y;
};
document.getElementById("HP" + x).value = z;
}
function resetGame() {
for (i = 1; i <= players; i++) {
document.getElementById("HP" + i).value = 20;
}
resetPoison();
}
function poisonUpOne(x) {
var w = "poison" + x;
document.getElementById(w).value++;
}
function poisonDownOne(x) {
var w = "poison" + x;
document.getElementById(w).value--;
}
function THG() {
for (i = 1; i <= players; i++) {
document.getElementById("HP" + i).value = 40;
}
resetPoison();
}
function resetPoison() {
for (i = 1; i <= players; i++) {
document.getElementById("poison" + i).value = 0;
}
}