JSFiddle - React, Tailwind, and code Playground
by JohannesDeml
CSS
body {
margin: 0;
}
JavaScript
import * as THREE from 'https://unpkg.com/three/build/three.module.js';
import { BasisTextureLoader } from 'https://unpkg.com/three/examples/jsm/loaders/BasisTextureLoader.js';
var camera, scene, renderer;
var mesh;
var clock = new THREE.Clock();
init();
animate();
function init() {
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.outputEncoding = THREE.sRGBEncoding;
document.body.appendChild( renderer.domElement );
camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 500;
scene = new THREE.Scene();
var geometry = new THREE.BoxBufferGeometry( 200, 200, 200 );
var material = new THREE.MeshBasicMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
var loader = new BasisTextureLoader();
loader.setTranscoderPath( 'https://unpkg.com/three/examples/js/libs/basis/' );
loader.detectSupport( renderer );
loader.load( 'https://unpkg.com/three/examples/textures/compressed/PavingStones.basis', function ( texture ) {
texture.encoding = THREE.sRGBEncoding;
material.map = texture;
material.needsUpdate = true;
console.log(material);
}, undefined, function ( error ) {
console.error( error );
} );
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
var delta = clock.getDelta() * 0.5;
mesh.rotation.x += delta;
mesh.rotation.y += delta;
renderer.render( scene, camera );
}