Three Metal Roughness Ambientlight Test
by JohannesDeml
HTML
<script src="https://cdn.jsdelivr.net/gh/mrdoob/three.js@dev/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.jsdelivr.net/gh/dataarts/dat.gui@master/build/dat.gui.min.js"></script>
CSS
body {
margin: 0;
overflow: hidden;
}
JavaScript
var camera, scene, renderer;
init();
animate();
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 0, 0, 1000 );
scene = new THREE.Scene();
//
var r = "https://threejs.org/examples/textures/cube/Bridge2/";
var urls = [ r + "posx.jpg", r + "negx.jpg",
r + "posy.jpg", r + "negy.jpg",
r + "posz.jpg", r + "negz.jpg" ];
var textureCube = new THREE.CubeTextureLoader().load( urls );
textureCube.format = THREE.RGBFormat;
var geometry = new THREE.SphereBufferGeometry( 400.0, 48, 24 );
var smoothMaterial = new THREE.MeshStandardMaterial( {
envMap: textureCube,
metalness: 1.0,
roughness: 0.0
} );
var smoothMesh = new THREE.Mesh( geometry, smoothMaterial );
scene.add( smoothMesh );
smoothMesh.position.x -= 5;
var roughMaterial = new THREE.MeshStandardMaterial( {
envMap: textureCube,
metalness: 1.0,
roughness: 1.0
} );
var roughMesh = new THREE.Mesh( geometry, roughMaterial );
scene.add( roughMesh );
roughMesh.position.x += 5;
var ambientLight = new THREE.AmbientLight(0xffffff, 2);
scene.add(ambientLight);
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
//
var controls = new THREE.OrbitControls( camera, renderer.domElement );
controls.minDistance = 500;
controls.maxDistance = 2500;
window.addEventListener( 'resize', onWindowResize, false );
//
var gui = new dat.GUI();
gui.add(ambientLight, 'intensity', 0.0, 3.0);
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
}
function render() {
renderer.render(...