Canvas - advanced
by M J Khan
HTML
<canvas id="canvasSurface" width="600" height="310">
Your browser does not support HTML5.
</canvas>
CSS
canvas {
border: 1px solid black;
}
JavaScript
(function() {
var drawingSurface = getCanvasElement();
var ctxt = getContext(drawingSurface);
//drawing text
ctxt.strokeText("What is this?", 100, 100);
ctxt.beginPath();
ctxt.arc(300, 200, 75, 1.75 * Math.PI, 1.25 * Math.PI, false);
ctxt.lineTo(150, 125);
ctxt.quadraticCurveTo(300, 0, 450, 125);
ctxt.lineTo(353, 144);
ctxt.strokeStyle = "blue";
ctxt.lineCap = "round";
ctxt.lineWidth = 10;
ctxt.stroke();
ctxt.beginPath();
ctxt.arc(300, 200, 75, 1.75 * Math.PI, 1.25 * Math.PI, false);
ctxt.lineTo(150, 125);
ctxt.quadraticCurveTo(300, 0, 450, 125);
ctxt.lineTo(353, 144);
ctxt.strokeStyle = "blue";
ctxt.lineCap = "round";
ctxt.lineWidth = 10;
ctxt.fillStyle = "Green";
ctxt.fill();
ctxt.stroke();
function getCanvasElement() {
return document.getElementById("canvasSurface");
};
function getContext(drawingSurface) {
/*
The context is an object that provides the API methods you use to draw on the canvas.
Now, <canvas> supports only a 2d context
*/
return drawingSurface.getContext("2d");
};
})();