Canvas - bezierCurveTo
by M J Khan
HTML
<canvas id="canvasSurface" width="700" height="500">
Your browser does not support HTML5.
</canvas>
CSS
canvas {
border: 1px solid black;
}
JavaScript
(function() {
var drawingSurface = getCanvasElement();
var ctxt = getContext(drawingSurface);
ctxt.beginPath(); //beginPath Resets/begins a new drawing path
ctxt.lineWidth = 10; // lineWidth --> Property to change the thickness.
ctxt.lineCap = 'butt';
ctxt.beginPath();
ctxt.moveTo(10, 280);
//bezierCurveTo --> Another complex arc that you can skew
ctxt.beginPath();
ctxt.moveTo(125, 20);
ctxt.bezierCurveTo(0, 200, 300, 300, 50, 400);
//Control2X, control2Y The second two parameters specify the second control point that is used to stretch out the curve.
ctxt.strokeStyle = '#f00';
ctxt.stroke();
function getCanvasElement() {
return document.getElementById("canvasSurface");
};
function getContext(drawingSurface) {
/*
The context is an object that provides the API methods you use to draw on the canvas.
Now, <canvas> supports only a 2d context
*/
return drawingSurface.getContext("2d");
};
})();