Clicker Heroes - Relic Salvage Calculator
by JeffC
HTML
<p>
Use this calculator to determine if you should upgrade a relic before salvaging it.
</p>
<table>
<tr>
<td class="right">Rarity: </td>
<td>
<select id="rarity" onchange="calc(this);">
<option value="1">Common</option>
<option value="1.5">Uncommon</option>
<option value="2">Rare</option>
<option value="2.5">Epic</option>
<option value="3">Fabled</option>
<option value="3.5">Mythical</option>
<option value="4.4">Legendary</option>
</select>
</td>
<td class="spacing"></td>
<td class="right">Current level value: </td>
<td>
<input id="current" disabled>
</td>
</tr>
<tr>
<td class="right">Current relic level: </td>
<td>
<input id="level" size="3" onchange="calc(this);">
</td>
<td class="spacing"></td>
<td class="right">Next level value: </td>
<td>
<input id="nextLevel" disabled>
</td>
</tr>
<tr>
<td class="right">Levels gained on upgrade: </td>
<td>
<input id="levelsGained" size="3" onchange="calc(this);">
</td>
<td class="spacing"></td>
<td class="right">Value difference: </td>
<td>
<input id="diff" disabled>
</td>
</tr>
<tr>
<td class="right">Cost of upgrade: </td>
<td>
<input id="upgradeCost" size="5" onchange="calc(this);">
</td>
<td class="spacing"></td>
<td colspan="2">If Value difference is greater than 0, upgrade it!</td>
</tr>
</table>
CSS
.spacing {
width: 50px;
}
.right {
text-align: right;
}
JavaScript
function calc(e) {
sel = document.getElementById("rarity");
rarity = parseInt(sel.options[sel.selectedIndex].value);
currentLevel = parseInt(document.getElementById("level").value);
levelsGained = parseInt(document.getElementById("levelsGained").value);
upgradeCost = parseInt(document.getElementById("upgradeCost").value);
currentValue = rarity * currentLevel * 5;
nextLevelValue = rarity * (currentLevel + levelsGained) * 5;
document.getElementById("current").value = currentValue;
document.getElementById("nextLevel").value = nextLevelValue;
document.getElementById("diff").value = nextLevelValue - currentValue - upgradeCost;
}