JSFiddle - React, Tailwind, and code Playground
by Javier Cruz
HTML
<!--- Using latest THREE.js (r70+)
-->
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
-->
<!--- Using old THREE.js r60 -->
<!-- <script src="http://www.zen226082.zen.co.uk/TRI_VP_files/js/Three.js"></script>
-->
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// http://jsfiddle.net/u049vL55/
// *** Text on Plane from canvas is truncated ***
var camera, scene, renderer;
init();
animate();
//--------------------------------------------------------------------
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set (0,0,800);
scene.add(camera);
// AMBIENT LIGHT
scene.add(new THREE.AmbientLight(0xffffff));
//BACKPLANE
bPlane = SOW_F_Get_A_Plane(scene, camera , pColor=0xaaaaaa, 0,0,-100, "Basic");
bPlane.rotation.x = Math.PI/2;
scene.add(bPlane);
// RENDERER
renderer = new THREE.WebGLRenderer({antialias: true });
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMapEnabled = true;
renderer.shadowMapSoft = false;
document.body.appendChild(renderer.domElement);
//THREE.js library version
version = 70;
//version = 60;
//... r70 only
if (version == 70)
{
//... r70
camera.lookAt(0,0,0);
controls = new THREE.OrbitControls(camera, renderer.domElement);
aPlane = F_Text_onto_Plane("r70 OLE 1234567890", 550, 40);// ... Text, Tbox width, Tbox height
aPlane.position.set (0,0,0);
scene.add(aPlane);
}
else
{
//... r60
camera.lookAt (new THREE.Vector3(0, 0, 0));
aPlane = F_Text_onto_Plane("r60 OLE 1234567890", 550, 40);// ... Text, Tbox width, Tbox height
aPlane.position.set (0,0,0);
scene.add(aPlane);
}
}//... EOF init
//====================================================================
function animate()
{
requestAnimationFrame(animate);
renderer.render(scene, camera);
} //... EOF animate
//==================================================================================================
function SOW_F_Get_A_Plane(givenScene, givenCamera , givenColor, x,y,z, MaterialType) {
//...MyPlane width or height are in scene units and do not have to match...