Camera OrbitControls
by Javier Cruz
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body{
overflow: hidden;
margin: 0;
padding: 0;
}
JavaScript
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 1, 100);
camera.position.set(20, 5, 30);
var scene = new THREE.Scene();
var light = new THREE.PointLight();
light.position.set(0, 20, 50);
scene.add(light);
var renderer = renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
var controls = new THREE.OrbitControls(camera, renderer.domElement);
//controls.minPolarAngle = Math.PI / 2; //раскомментировать для ограничения
controls.maxPolarAngle = Math.PI / 2;
var geometry = new THREE.BoxGeometry(1,1,1);
var mesh = new THREE.Mesh(geometry, new THREE.MeshNormalMaterial());
scene.add(mesh);
var plane = new THREE.GridHelper(20, 40);
scene.add(plane);
function animate() {
requestAnimationFrame(animate);
controls.update();
renderer.render(scene, camera);
}
animate();