JSFiddle - React, Tailwind, and code Playground
by JThomas
HTML
<canvas width="600" height="500"></canvas>
CSS
canvas{
border: 2px solid #000;
}
JavaScript
(function(ns){
ns.Game = function(gameWindow){
var canvas = gameWindow,
ctx = canvas.getContext('2d'),
fps = 30,
entites = [],
_loop = 'undefined';
function start(ctx) {
this.ctx = ctx;
this._loop = window.setInterval(this.render, 1000 / fps);
}
function render() {
this._update();
this._draw();
}
function _update() {
for(var i=this.entites.length, e; e = entities[--i];){
e.update();
}
}
function _draw() {
for(var i=this.entites.length, e; e = entities[--i];){
e.draw(ctx);
}
}
return {
canvas: canvas,
fps: fps,
entities: entities,
start: start,
pause: pause,
};
};
console.log(new Game);
}(window));