Modifying canvas image data
by John Schulz
JavaScript
(function() {
var x, d = 'Please use a browser that supports canvas.', join = [].join,
splice = [].splice, c = document.createElement('canvas');
if (typeof c.getContext != 'undefined') {
c.width = c.height = 1;
x = c.getContext('2d').getImageData(0, 0, 1, 1);
d = x.data;
try {
splice.call(d, 2, 2, 1, 1);
alert('spliced: expected [0,0,1,1]; got [' + join.call(d) + ']');
} catch (e) {
alert(e);
}
try {
x.data = [1, 1, 1, 1];
alert('set with real array: expected [1,1,1,1]; got [' + join.call(x.data) + ']');
} catch (e) {
alert(e);
}
}
else {
alert(d);
}
})();