JSFiddle - React, Tailwind, and code Playground
by Ispringe
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/FlyControls.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>
CSS
body {
margin: 0;
}
JavaScript
var camera, scene, renderer;
var geometry, material, mesh, mesh2, mesh3, mesh4;
var clock, controls, moveScale, moveScale2, isFlyControls;
var switcher = 0; var rightHere;
init();
animate();
function switchit(){
switch(switcher){
case 0:
rightHere = mesh.position;
switcher ++;
break;
case 1:
rightHere = mesh2.position;
switcher ++;
break;
case 2:
rightHere = mesh3.position;
switcher ++;
break;
case 3:
rightHere = mesh4.position;
switcher = 0;
break;
} controls.target.set(rightHere.x,rightHere.y,rightHere.z);
controls.update();
}
function sleep(ms){
console.log("sleeping")
return new Promise(resolve => setTimeout(resolve,ms));
}
async function call(){
await sleep(10000);
switchit();
call();
}
function init() {
camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 100 );
camera.position.z = 10;
scene = new THREE.Scene();
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
geometry = new THREE.BoxGeometry( 1, 1, 1 );
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
mesh2 = new THREE.Mesh( geometry, material);
mesh3 = new THREE.Mesh( geometry, material);
mesh4 = new THREE.Mesh( geometry, material);
scene.add(mesh2);
scene.add(mesh3);
scene.add(mesh4);
mesh.position.set(-2,0,0)
mesh2.position.set(2,0,0)
mesh3.position.set(-2,2,0)
mesh4.position.set(2,2,0)
// Orbit VS Fly controller
isFlyControls=false;
if(isFlyControls==false){
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.target.set(0, 0, 0);
controls.update();
}
if(isFlyControls==true){
controls = new...