JSFiddle - React, Tailwind, and code Playground

by Ispringe

HTML

<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/FlyControls.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>

CSS

body {
	  margin: 0;
}

JavaScript

var camera, scene, renderer;
var geometry, material, mesh, mesh2, mesh3, mesh4;
var clock, controls, moveScale, moveScale2, isFlyControls;
var switcher = 0; var  rightHere;

init();
animate();
function switchit(){

	switch(switcher){
  	case 0:
    	rightHere = mesh.position;
      switcher ++;
      break;
   	case 1:
    	rightHere = mesh2.position;
      switcher ++;
      break;
    case 2:
    	rightHere = mesh3.position;
      switcher ++;
      break;
    case 3:
    	rightHere = mesh4.position;
      switcher = 0;
      break;
  }	controls.target.set(rightHere.x,rightHere.y,rightHere.z);
  controls.update();
}
function sleep(ms){
	console.log("sleeping")
    return new Promise(resolve => setTimeout(resolve,ms));
    }
async function call(){
	await sleep(10000);
	switchit();
  
  
  call();
}
function init() {

    camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 100 );
    camera.position.z = 10;
    scene = new THREE.Scene();
    renderer = new THREE.WebGLRenderer( { antialias: true } );
    renderer.setSize( window.innerWidth, window.innerHeight );
    document.body.appendChild( renderer.domElement );

    geometry = new THREE.BoxGeometry( 1, 1, 1 );
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh( geometry, material );
    scene.add( mesh );
    mesh2 = new THREE.Mesh( geometry, material);
    mesh3 = new THREE.Mesh( geometry, material);
    mesh4 = new THREE.Mesh( geometry, material);
    scene.add(mesh2);
    scene.add(mesh3);
    scene.add(mesh4);
    mesh.position.set(-2,0,0)
    mesh2.position.set(2,0,0)
    mesh3.position.set(-2,2,0)
    mesh4.position.set(2,2,0)

    
    
    // Orbit VS Fly controller
    isFlyControls=false;
    
    
    
    
    if(isFlyControls==false){
    	controls = new THREE.OrbitControls(camera, renderer.domElement);
      controls.target.set(0, 0, 0);
      controls.update();
    }
    
    
    if(isFlyControls==true){
    	controls = new...