//set css for full screen canvas
ORBS.setFullScreenGameCss()
//initiate a new renderer
var renderer = new ORBS.renderer({renderState: update, bgColor: "crimson", fps: 40, width: window.innerWidth, height: window.innerHeight})
//create a new scene
var scene = new ORBS.scene()
//new script component
var script = new ORBS.scriptComponent(function(self,im,ot) {
if (self.events.mouse.primaryBtn != down) {
if (self.y > ot.screen.height - 50) {
self.yMove = -10*ot.delta
}
if (self.y < 50) {
self.yMove = 10*ot.delta
}
if (self.x > ot.screen.width - 50) {
self.xMove = -10*ot.delta
}
if (self.x < 50) {
self.xMove = 10*ot.delta
}
self.dx = self.xMove
self.dy = self.yMove}
if (self.events.mouse.primaryBtn == down) {
self.scale = 1.1
} else {
self.scale = 1
}
return self
})
//create a object named 'rect'
var rects = new ORBS.obj({type: mesh, drawType: rect, name: "rect"})
//set the mesh to 100 by 100@50, 50 with pink color
rects.drawFunc({x: 50, y: 50, width: 100, height: 100, color: "pink"})
//attach the script to the object
rects.attachScript(script)
//set varible 'yMove' to '3' of object 'rects'
rects.setVars("yMove", 3)
//set varible 'xMove' to '3' of object 'rects'
rects.setVars("xMove", 3)
//add the 'rects' object to the scene
scene.add(rects)
//set the renderers dimensions
renderer.setSize(window.innerWidth, window.innerHeight)
//prepend the canvas to the body of the html and setup event listeners
renderer.canvasAttactToDom(document.body, "prepend")
//start the render pipeline
renderer.startRenderCycle()
//add the scene to the renderer
renderer.setScene(scene)
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