JSFiddle - React, Tailwind, and code Playground
by IdreesInc
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
import * as THREE from "https://threejs.org/build/three.module.js";
import { OrbitControls } from "https://threejs.org/examples/jsm/controls/OrbitControls.js";//threejs.org/examples/jsm/lines/Line2.js";
var mesh, renderer, scene, camera, controls;
let renderedLines = [];
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setPixelRatio( window.devicePixelRatio );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new OrbitControls( camera, renderer.domElement );
let lineMaterial = new THREE.LineBasicMaterial( { color: 0x0000ff } );
for (let i = 0; i < 50; i++) {
let lineGeo = new THREE.BufferGeometry();
let renderedLine = new THREE.Line(lineGeo, lineMaterial);
renderedLine.geometry.setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(10, 0, 10)]);
renderedLines.push(renderedLine);
scene.add(renderedLine);
}
}
function animate() {
requestAnimationFrame( animate );
for (let renderedLine of renderedLines) {
// Commenting out this line prevents the memory from increasing
renderedLine.geometry.setFromPoints([new THREE.Vector3(0, 0, 0), new THREE.Vector3(10, 0, 10)]);
}
//controls.update();
renderer.render( scene, camera );
}