JSFiddle - React, Tailwind, and code Playground
by IceCreamYou
HTML
<div id="box" style="position: absolute; top: 10px; left: 10px; height: 50px; width: 50px; background-color: red;"></div>
<div id="fpsDisplay" style="position: absolute; top: 70px; left: 10px;"></div>
JavaScript
var box = document.getElementById('box'),
fpsDisplay = document.getElementById('fpsDisplay'),
boxPos = 10,
lastBoxPos = 10,
boxVelocity = 0.08,
limit = 300,
lastFrameTimeMs = 0,
maxFPS = 60,
delta = 0,
timestep = 1000 / 60,
fps = 60,
framesThisSecond = 0,
lastFpsUpdate = 0;
function update(delta) {
boxLastPos = boxPos;
boxPos += boxVelocity * delta;
// Switch directions if we go too far
if (boxPos >= limit || boxPos <= 0) boxVelocity = -boxVelocity;
}
function draw(interp) {
box.style.left = (boxLastPos + (boxPos - boxLastPos) * interp) + 'px';
fpsDisplay.textContent = Math.round(fps) + ' FPS';
}
function panic() {
delta = 0;
}
function begin() {
}
function end(fps) {
if (fps < 25) {
box.style.backgroundColor = 'black';
}
else if (fps > 30) {
box.style.backgroundColor = 'red';
}
}
function mainLoop(timestamp) {
// Throttle the frame rate.
if (timestamp < lastFrameTimeMs + (1000 / maxFPS)) {
requestAnimationFrame(mainLoop);
return;
}
delta += timestamp - lastFrameTimeMs;
lastFrameTimeMs = timestamp;
begin(timestamp, delta);
if (timestamp > lastFpsUpdate + 1000) {
fps = 0.25 * framesThisSecond + 0.75 * fps;
lastFpsUpdate = timestamp;
framesThisSecond = 0;
}
framesThisSecond++;
var numUpdateSteps = 0;
while (delta >= timestep) {
update(timestep);
delta -= timestep;
if (++numUpdateSteps >= 240) {
panic();
break;
}
}
draw(delta / timestep);
end(fps);
requestAnimationFrame(mainLoop);
}
requestAnimationFrame(mainLoop);